MxO Archive

Custom Settings

WARNING! The following options are not officially supported by the devs or CSRs. They do not violate the GPC or the Terms of Service, but support will not be able to handle any issues arising from the use of these options. Use of them is strictly at your own risk.

All of these options must be added through the useropts.cfg file. If you do not have a file with that name in your MxO directory, you will have to create one:

1. Be sure that your Folder settings allow you to see known file-types (to activate this, open any file folder, go to "Tools-->Folder Options-->View" and then make sure the "Hide extensions for known file types" check box is not checked).
2. Open the MxO installation directory, right-click, and select "New-->Text Document"
3. Type in "useropts.cfg" as the filename and hit Enter
4. Right-click the file and select "Open with..."
5. Choose "Select program from a list"
6. Select "Notepad"
7. Add the desired lines of text to the file and save it

NOTES: Adding the # symbol at the beginning of any line will set that line to a comment, so you can deactivate any of these options by placing a # symbol before the option line. You can also use this feature to add explanations to the file for what each setting does by placing # before a brief description (i.e. "#This turns off the intro logos").

- DEACTIVATE THE MATRIX CODE LOADING SEQUENCE -

WR_MatrixView_Min_T = -1.0
WR_MatrixView_Max_T = 0.0

NOTES: These lines will prevent the underlying Matrix code pattern from being displayed upon jacking in while the rest of the textures are being loaded. If this is used, framerate lag upon jacking in may be reduced, but certain buildings, props, landscape elements, and/or textures may not be visible until they are loaded. If you set the Max_T value to a very large number, the code sequence will remain for a much longer time, effectively giving you the ability to see the code all the time while jacked in.

- DEACTIVATE / ALTER PERPETUAL NIGHT-TIME SPOTLIGHT -

PlayerFX_LightPool_Proj_Angle = 1.8
PlayerFX_LightPool_Radius = 5
PlayerFX_LightPool_Bright_Scale = 0.915

NOTES: Replace the coefficients with the desired numbers to alter the perpetual night-time spotlight around your RSI. If you set PlayerFX_LightPool_Bright_Scale to 0 then the night-time spotlight will be completely deactivated:

PlayerFX_LightPool_Bright_Scale = 0

- ALTER THE LENGTH OF THE DAY/NIGHT CYCLE -

wr_envdaylength = 3600

NOTES: The length is measured in seconds, and the default is 3600 (one hour). This feature is not able to alter the time that the day/night cycle starts at, so when you jack in, the day/night cycle position will be loaded normally from the server, but you can change the duration of the days and nights by increasing or decreasing the coefficient as desired. Setting the coefficient to 30 results in days and nights that pass by in the span of a single hyper-jump. Setting the coefficient to 86400 will result in a real-time day/night cycle, albeit there is still no way to synchronize the cycle with the actual time of day. You could conceivably wait until the server day/night time and the local day/night time match and then re-jack into the Matrix with the coefficient set to 86400, but this would then only last until you jack out again.

- BULLET-TIME ENHANCEMENTS IN INTERLOCK -

RenderBulletTimeOnly = 1
AlwaysDoBulletTime = 1

AllowBulletTimeCamera = 0

NOTES: The first two lines will force every possible move performed in Interlock combat to be rendered in bullet time, often including blocks and throws which don't look all that impressive. It is, however, much more impressive to watch Interlock gunfights with this feature activated. To further enhance bullet-time Interlock, the third of the above lines can be added to free up the camera, which by default will zoom in rather close to the characters and stay there. Adding this line gives you full control to rotate and zoom the camera anywhere you want for a true bullet time experience.

- ALTER THE SCREENSHOT BASE DIRECTORY AND FILENAME -

ScreenShot_Filename_Base = "./screenshot"

NOTES: An underscore followed by the next incremental number and the file extension will be added after whatever filepath is specified in this option. To send the screenshots into a seperate folder within the default MxO directory and to change "screenshot" to "screenie," you could input "./Screenshots (February-March)/screenie" and all screenshots would be placed in the "Screenshots (February-March)" folder under the filename "screenie_1.jpg" etc.

- ALTER JPEG SCREENSHOT COMPRESSION LEVEL -

ScreenShot_JPG_Quality = 85

NOTES: The maximum coefficient for this option is 100 and will result in JPEG screenshots approximately 1 MB in size (half the size of the bitmap filesize, but roughly five times the size of JPEG screenshots at the default compression rate).

- SKIP INTRO SPLASH LOGO SCREENS -

Splash0 = ""
SplashDelay0 = 1
Splash1 = ""
SplashDelay1 = 1
Splash2 = ""
SplashDelay2 = 1
Splash3 = ""
SplashDelay3 = 1
Splash4 = ""
SplashDelay4 = 1
Splash5 = ""
SplashDelay5 = 1

- ALTER THE CAMERA SETTINGS -

CameraMinDist = 50
CameraMaxDist = 1000
CameraHeightOffset = 0.70
CameraHeightOffsetSitGrnd = 0.025

NOTES: Set the maximum distance to a higher number to be able to zoom out farther. Set the height offset value higher to place the camera higher above your character (e.g. 1.5). When zoomed in all the way, this effectively allows you to run around in as near to a first-person perspective as possible. This offset may get reset to its default value under certain circumstances, though (hyper-jumping is the most likely cause). The SitGrnd offset value indicates how high the camera will be above you when you sit down on the ground, which can be useful for taking screenshots or stationary video at a level closer to that of your head but without your head being visible.

- ENHANCED ANTI-ALIAS FEATURE -

AntiAliasFSOverSample = 4
AntiAliasFSQuality = 4

NOTES: I am unsure what the default values are for these two options, and I am unable to test them since my graphics card does not support anti-aliasing. The values listed above are said to enhance the anti-aliasing setting to improve the quality of the graphics.

- BRIGHTEN BUILDING WINDOWS AT NIGHT -

WR_Material_Build_Win_Color_R = 0.9
WR_Material_Build_Win_Color_G = 0.9
WR_Material_Build_Win_Color_B = 0.9

NOTES: This will not add lit windows to the game, so there won't be much noticeable difference for the distant city landscape, unfortunately. What it will do is enhance the windows that are lit so that they appear much brighter than normal.

- AUTO-START CHAT LOG ON START-UP -

LogChatOnStartup = 1

NOTES: This initiates the chatlog as soon as the game is started up. The chatlog is available in your account's profile directory within the main game installation directory (e.g., "C:\Program Files\Monolith Productions\The Matrix Online\Profiles\[account name]\chat.log").

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Last updated 05-25-07

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